S:1 E:4
The Chair
A prospective sponsor sends the gang a state-of-the-art gamer’s chair and everyone wants it. To solve the problem, Franklin creates a competition to see who can go the longest without gaming. The winner keeps the chair.
S:1 E:4
The Chair
A prospective sponsor sends the gang a state-of-the-art gamer’s chair and everyone wants it. To solve the problem, Franklin creates a competition to see who can go the longest without gaming. The winner keeps the chair.